![]() I was usually in dire need of one specific resource I could find in a certain province. Secondly, with each province and settlement providing different resources, I was feeling more direction in my empire-building than ever before. ![]() This allows for more varied gameplay and removes the dilemma of older TW games: am I going to build or fight? Unit cost and upkeep also gets more interesting, as stronger armoured units cost both food and bronze to keep in the field. Firstly, it allows you to work separately on building armies and on building your economy, as the former mostly requires food and the latter wood and stone. In my experience, this is the best new addition to the game for a number of reasons. Instead of just gold, TWS: Troy has five resources: food, wood, stone, bronze and gold. But perhaps the biggest reason why diplomacy works well in TWS: Troy, and why you generally stick with your historical allies, is the new resource system. I like how diplomacy and the course of the game is a bit more predetermined compared to other Total War games, granting you enough freedom to build an empire within the storyline of the Trojan War. When you reach a certain level of power, you can even acquire an antagonist from the opposing side that's especially intent on destroying you. The campaign steadily moves towards a big showdown between the Achaeans and the Trojans by forcing players to choose sides at important events. For example, your faction is more easily befriended by factions of the same tribe. Diplomacy also forces you into a certain direction in the game that follows the course of the Trojan conflict. Playing a faction that clearly focuses on trade, warfare or sailing makes the narrative come alive and I enjoyed trying to fit into my role. Besides adding replayability, they encapsulate your campaign inside the Trojan War narrative. ![]() For example, as the Lycians, you can gather special resources for faction-wide benefits and as Hector or Paris of Troy, you're vying for your father's approval to inherit Troy itself.įaction-specific mechanics aren't new to Total War, but they work well in TWS: Troy. Other factions have equally interesting mechanics. As the most senior faction among the Achaeans, Mycenae has the ability to vassalise other factions, recruit from all unit rosters, and they can appoint heroes to positions at court for faction-wide benefits, such as increased happiness. Obviously, this puts you square in the camp of the Achaeans who are intent on razing Troy to the ground. I started my first campaign with Agamemnon of Mycenae, brother of the Spartan king whose wife was stolen by the Trojan prince, Paris. Inspired by myth and history, they make each campaign a different experience. So far though, I've really enjoyed what I've played.įirst of all, each of the eight playable factions has their own storyline and faction-specific mechanics. With over 230 regions, the campaign map in TWS: Troy is simply so vast and every turn requires so many detailed decisions, that I feel I still haven't experienced everything the game has to offer yet. Having spent the past week playing, I actually feel like still so much more to see. Besides entering a timeframe more than 3,000 years ago that's rarely the subject of games, TWS: Troy features a new resource system and a mixture of mythical and historical elements. With Total War Saga: Troy, Creative Assembly is taking a number of novel steps for its historical Total War series.
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